Many people have attempted to solve the cube and been defeated. Some have even thrown it away and never tried again. Others have taken off the stickers, which is a more acceptable way of dealing with the cube.

The first step is to orient the edges of the up and middle layers. Then, permute the corner pieces on the front, back, and left sides.

## How to solve the cube

Before we solve the cube, let’s understand what is happening. A standard rubix cube consists of edge pieces (the moving parts on the edges), corner pieces, and centerpieces (fixed bits that can move in one direction only). Each of these are paired with each other in a consistent way, and you must correctly permute them into their correct final positions based on this pairing.

First, find a reference corner piece. This can be any white piece on the bottom layer, but it must be oriented so that it looks exactly like the picture. Then, perform this algorithm:

## First step

There are many different methods to solve the cube. Each involves a sequence of twists that accomplishes a particular goal. These sequences, or algorithms, can be mastered with practice. One popular method is the beginner’s algorithm.

Start by orienting the white center pieces. Then create a white cross on the top layer. After that, make sure that the edge pieces match the centers.

The next step is to move the corner pieces into the UF, UL, and UB positions. This can be done using a few simple algorithms. A letter followed by a prime symbol indicates that the face should be turned anticlockwise, while a letter with a superscript 2 means two turns or a 180-degree turn.

## Second step

At this stage, you should have two or four edge pieces paired with their correct center colors. The number of possible arrangements is 21. There are many algorithms to learn at this point, so practice until each one feels natural. One of the most common methods is called CFOP (cross, F2L, orient, permute last layer).

This step may seem confusing at first, but it’s actually quite simple. It involves performing an algorithm sequence that will jumble the cube up and move the edge pieces into their proper position. This method requires a bit of memorization, but it will save you two to four seconds at the end.

## Third step

Step 3 of the cube involves solving the white face. It’s a little more complicated than the first two steps because there are three special cases. In these cases, the yellow corner is either missing or oriented incorrectly. In this case, you’ll need to use the R’ D’ R’ D algorithm again until it’s in place.

This is the final step in solving the cube, and it’s crucial to stay focused. Otherwise, the cube might get scrambled and you’ll have to start over again. To avoid this, remember the algorithms and keep practicing. This will help you solve the cube faster and better.

## Fourth step

A key step is to orient the edges. There are 48 possible patterns of this, but once you’ve done it, you can solve the cube in fewer moves on average.

For this, you will need to run through a series of algorithms. These algorithms are rotation patterns that accomplish a particular task, such as cycling the center colors or permuting a layer. These are known as a “solver” and can be learned by practice.

One popular method for orienting and permuting is CFOP, which stands for cross, F2L, and OLL. It requires learning a large number of algorithms, but it can reduce your cube solving time significantly.

## Fifth step

This step involves solving the white corners. To do this, put yellow at the top and move it until it matches up with the front right corner of the cube. This will give you a white cross foundation to organize your side colors.

Many algorithms have side effects and can change other parts of the cube. These are typically used early on in the solution, when most of the cube has not been solved yet.

Cubers use a special notation called Wolstenholme or Singmaster notation to memorize these sequences. It uses letters to represent clockwise, anticlockwise, and twice (180-degree) turns for each face.